By William Hepburn
In 2017 I designed an event called ‘Who Killed David Dun?’ at the first Granite Noir festival. At the event I presented a fictional murder mystery narrative based on historical evidence from the Aberdeen Council Registers. The twist was that the narrative was a piece of fiction where audience choices, decided by majority vote, guided the story, a bit like the recent ‘Bandersnatch’ episode of Black Mirror on Netflix and sharing one of its sources of inspiration – the interactive adventure books of the 1980s and 1990s such as the Fighting Fantasy series.
The story was built using the interactive fiction tool Twine. However, the game was made in a bespoke fashion for a live setting and consisted of a framework of choices on Twine shown on a projector, a script of the all the narrative branches read by me as the audience progressed through the story and paper handouts for the audience containing extracts from the medieval Aberdeen Council Registers. I have now integrated these elements so that the story can be played on a computer or (hopefully!) mobile device. The only element of the original event not carried over is a series of transcription challenges the audience had to pass to progress the narrative.
The game can be played in your web browser here.