Earlier this month Strange Sickness Kickstarter backers had an update on progress, and we are pleased to share the good news here.
Following the successful Kickstarter campaign, new support for Strange Sickness has come from the University of Aberdeen and the Aberdeenshire Council Archaeology Service.
The Aberdeenshire Council Archaeology Service has enabled the project to meet its final stretch goal, and a Knowledge Exchange and Commercialisation Award from the University of Aberdeen more than doubles the funding raised during the Kickstarter campaign! This will allow more time to be booked from the game designer (Katharine Neil) and artist (Alana Bell).
This means that the whole game can be made with greater depth and detail, and that it will include the ‘epilogue’ stretch goal exploring the outbreak of 1514.
The extra funding wouldn’t have been possible without the faith in the project demonstrated by all the backers, and William and Jackson hope that they will all be pleased with the extra dimension that it will add to the game.
This does mean that the expected release of the game will push back to summer 2021, but the Strange Sickness team are sure the extra benefits this funding will bring to the game will make it worth the longer wait.
Work is underway on the game, and we’ve included a new image by Alana here for you to see how the look of the game is shaping up!